The 60 Best Mono-Blue Commanders in MTG

The 60 Best Mono-Blue Commanders in MTG


When it comes to "Mono Blue Commander" in MTG, it's undoubtedly a captivating topic that draws attention.

What Are Mono-Blue Commanders?

Mono-Blue Commander refers to building a Commander deck that consists solely of blue-colored cards.
This means that all the cards in your deck can only have blue mana symbols. Blue is one of the five basic magic colors in MTG, known for its traits of intellect, control, and transformation.
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If you enjoy dominating the game through careful planning and strategic maneuvers, then Mono Blue Commander is right up your alley.
In a Mono-Blue Commander deck, you harness the power of blue spells to seize control of the battlefield.
Countering opponent's spells, drawing extra cards, and controlling the pace of the game become your strong suits.
This strategy emphasizes strategic thinking and decision-making, as you need to choose the right spells for different situations to counter your opponents' threats.
However, Mono-Blue Commander also presents some challenges. The limitation to using only blue spells might leave you feeling powerless in dealing with certain situations.
Additionally, some opponents might exploit cards from other colors to counter your strategy. Thus, constructing a well-balanced deck and adapting flexibly during the game are crucial.
Cryptic Command ART
Today, I’m ranking the 60 best mono-blue commanders!

60. Snap

Snap
Snap is an instant that lets you return a creature you control to your hand and untap up to two lands. This provides versatility by offering a way to save your creatures from danger and potentially generate extra mana.

59. Archaeomancer

Archaeomancer
Archaeomancer is a 1/2 creature with the ability to return an instant or sorcery card from your graveyard to your hand when it enters the battlefield. This ability grants you recursion, allowing you to replay valuable spells.

58. Blue Sun's Zenith

Blue Sun's Zenith
Blue Sun's Zenith is a versatile instant that lets you draw X cards and shuffle it into your library afterward. Its flexible X value allows you to adapt the card drawn to your current needs.

57. Engulf the Shore

Engulf the Shore
Engulf the Shore is a sorcery that returns all creatures to their owners' hands with converted mana cost X or less, where X is the number of Islands you control. This spell can be a powerful board sweeper against creature-heavy decks.

56. Mind Over Matter

Mind Over Matter
Mind Over Matter is an enchantment that provides a potent combo with card draw engines. You can discard a card to untap a target artifact, creature, or land, effectively enabling infinite loops with the right setup.

55. Rhystic Study

Rhystic Study
Rhystic Study is an enchantment that rewards you whenever an opponent casts a spell. You can draw a card unless that opponent pays an additional mana. This ability provides steady card advantage over the course of the game.

54. Rite of Replication

Rite of Replication
Rite of Replication is a kicked sorcery that creates up to five token copies of target creature. If it was kicked, you get to copy that creature's abilities as well. This spell can create an overwhelming force or duplicate powerful abilities.

53. Sun Quan, Lord of Wu

Sun Quan, Lord of Wu
Sun Quan is a 5/5 creature with horsemanship, making it unblockable for opponents without horsemanship. This evasive ability allows you to freely attack and deal damage.

52. Thryx, the Sudden Storm

Thryx, the Sudden Storm
Thryx, the Sudden Storm, is a legendary creature – elemental giant with a 4/5 power and toughness. Thryx boasts two significant abilities that can greatly impact your gameplay.

51. Search for Azcanta / Azcanta, the Sunken Ruin

Search for AzcantaAzcanta, the Sunken Ruin
Search for Azcanta starts as an enchantment that lets you look at the top card of your library during your upkeep and potentially put it into your graveyard. When it transforms into Azcanta, it becomes a legendary land that taps for blue mana and allows you to dig deeper into your library.

50. Kairi, the Swirling Sky

Kairi, the Swirling Sky
Kairi, the Swirling Sky, is a legendary creature – sylph that arrives as a 2/2 creature on the battlefield. Kairi introduces an ability that harmonizes well with a specific type of deck strategy.

49. Future Sight

Future Sight
Future Sight is an enchantment that lets you play the top card of your library as though it were in your hand. This ability grants you foresight into your upcoming draws, allowing you to plan your plays accordingly.

48. Ormos, Archive Keeper

Ormos, Archive Keeper
Ormos is a 5/5 kraken with the ability to draw a card whenever you cast a second spell each turn. This card draw engine rewards a spell-heavy strategy.

47. Kami of the Crescent Moon

Kami of the Crescent Moon
Kami is a 1/3 spirit that lets each player draw an extra card during their draw step. This constant flow of cards keeps the game dynamic and filled with options.

46. Mystic Remora

Mystic Remora
Mystic Remora is an enchantment that lets you draw a card whenever an opponent casts a noncreature spell, but you must pay an increasing cumulative upkeep to keep it around. This ability offers significant card advantage in exchange for mana investment.

45. Opt

Opt
Opt is an instant that lets you scry 1 and then draw a card. Its efficiency allows you to manipulate your next draw and cycle through your deck.

44. Disallow

Disallow
Disallow is an instant that provides a versatile countermeasure. It can counter target spell, activated ability, or triggered ability, offering flexibility in interrupting various types of actions.

43. Leyline of Anticipation

Leyline of Anticipation
Leyline of Anticipation is an enchantment that grants you the ability to cast spells as though they had flash. This instant-speed advantage keeps your opponents guessing about your plays.

42. Maeve, Insidious Singer

Maeve, Insidious Singer
Maeve is a 2/2 creature with the ability to tap and make a target creature unable to block this turn. This disruption can create openings in your opponents' defenses.

41. Snapcaster Mage

Snapcaster Mage
Snapcaster Mage is a 2/1 creature with flash that lets you exile it from your graveyard to cast an instant or sorcery spell from your graveyard. This ability grants you access to powerful spells multiple times.

40. Vendilion Clique

Vendilion Clique
Vendilion Clique is a 3/1 faerie wizard with flash that lets you look at target player's hand and choose a nonland card from it. That player reveals the chosen card, and you can choose to put it on the bottom of their library. This ability allows you to disrupt opponents' strategies and potentially make them discard a key card.

39. Nykthos, Shrine to Nyx

Nykthos, Shrine to Nyx
Nykthos is a legendary land that taps for colorless mana, but you can also tap it and pay mana to add mana to your pool for each devotion you have to a single color. This mana acceleration can be significant in mono-colored decks.

38. Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus
Tekuthal is a 3/3 demon wizard that draws a card whenever it deals combat damage to a player. This ability rewards your aggression with card advantage.

37. Kefnet the Mindful

Kefnet the Mindful
Kefnet is a 5/5 legendary creature with flying and indestructible that can become a creature if you have seven or more cards in your hand. Additionally, you can return a land you control to your hand to protect Kefnet from being targeted. This adaptive ability ensures Kefnet's resilience.

36. Cryptic Command

Cryptic Command
Cryptic Command is an instant with four versatile modes. It can counter target spell, return target permanent to its owner's hand, tap all creatures your opponents control, or draw a card. This flexibility lets you tailor your response to the situation.

35. High Tide

High Tide
High Tide is an instant that doubles the number of Islands you control until end of turn. This burst of mana can significantly boost your mana resources, enabling powerful plays.

34. Mystic Confluence

Mystic Confluence
Mystic Confluence is an instant with three versatile modes. You can choose to counter target spell, return target creature to its owner's hand, or draw a card. This adaptable response makes Mystic Confluence a useful tool.

33. Stormtide Leviathan

Stormtide Leviathan
Stormtide Leviathan is an 8/8 creature with islandwalk and the ability to make all other nonblue creatures unable to attack. Additionally, creatures without flying or islandwalk can't block. This ability creates a barrier for your opponents' creatures while letting your own traverse the seas freely.

32. Vedalken Shackles

Vedalken Shackles
Vedalken Shackles is an artifact that lets you tap it and spend mana to gain control of target creature with power less than or equal to the number of Islands you control. This control mechanism allows you to steal your opponents' creatures and utilize them for your strategy.

31. Talrand, Sky Summoner

Talrand, Sky Summoner
Talrand is a 2/2 merfolk wizard that generates flying drake creature tokens whenever you cast an instant or sorcery spell. This token generation rewards your spellslinging tactics.

30. Padeem, Consul of Innovation

Padeem, Consul of Innovation
Padeem is a 1/4 vedalken artificer that provides hexproof to artifacts you control. Additionally, at the beginning of your upkeep, you get to draw a card if you control the artifact with the highest converted mana cost or tied for the highest. This protective and card-drawing ability suits artifact-centric decks.

29. Jace, Wielder of Mysteries

Jace, Wielder of Mysteries
Jace is a planeswalker with a range of abilities. His +1 mills yourself for one card, his 0 ability lets you draw a card and put a card from your hand on the bottom of your library, and his -8 ultimate lets you exile your library and have no maximum hand size. This ultimate seeks to win you the game if you have no cards in your library.

28. Jacob Hauken, Inspector

Jacob Hauken, Inspector
Jacob is a 2/2 human advisor that creates a Clue token when he enters the battlefield. By sacrificing a Clue token, you can draw a card. This ongoing source of card draw helps you maintain a consistent flow of options.

27. Emperor Mihail II

Emperor Mihail II
Emperor Mihail II is a 2/2 human advisor that makes a target player discard a card when tapped. This ability can disrupt opponents' strategies and keep their hands in check.

26. Thassa, Deep-Dwelling

Thassa, Deep-Dwelling
Thassa is a legendary enchantment creature that flickers creatures you control at the end of your turn. This ability triggers their enter-the-battlefield abilities again, creating opportunities for extra value.

25. Guile

Guile
Guile is a 6/6 elemental incarnation that can't be countered and lets you counter target spell and create a copy of that spell. This unique ability gives you control over the spells being cast, offering both protection and replication.

24. Ertai, Wizard Adept

Ertai, Wizard Adept
Ertai is a 1/1 human wizard with the ability to counter target spell by sacrificing a creature. This sacrificial countermeasure can help you fend off opponents' threats.

23. Teferi's Protection

Teferi's Protection
Teferi's Protection is an instant that phases out everything you own. This essentially removes you from the game until your next turn, making you untouchable and immune to anything that happens during that time.

22. Riptide Laboratory

Riptide Laboratory
Riptide Laboratory is a land that lets you pay mana and return target wizard you control to its owner's hand. This reusable bounce effect can protect your wizards or trigger their enter-the-battlefield abilities multiple times.

21. Patron Wizard

Patron Wizard
Patron Wizard is a 2/2 wizard that lets you tap and counter target spell if you control more wizards than the spell's controller. This ability rewards a wizard-heavy strategy by offering extra control.

20. Naban, Dean Of Iteration

Naban, Dean Of Iteration
Naban is a 2/1 human wizard that doubles the triggered abilities of wizards you control. This ability amplifies the effects of your wizards' enter-the-battlefield abilities.

19. Sai, Master Thopterist

Sai, Master Thopterist
Sai is a 1/4 vedalken artificer that lets you create a 1/1 colorless Thopter artifact creature token whenever you cast an artifact spell. This ability encourages an artifact-centric strategy by generating a fleet of flying Thopters.

18. Donal, Herald of Wings

Donal, Herald of Wings
Donal is a 1/1 human wizard that lets you exile it and create a bird token whenever another flying creature enters the battlefield under your control. This recurring token generation lets you populate the skies.

17. Kira, Great Glass-Spinner

Kira, Great Glass-Spinner
Kira is a 2/2 spirit with flying that grants all your creatures with flying or hexproof the ability to avoid being targeted by spells or abilities your opponents control. This protective bubble keeps your flying creatures out of harm's way.

16. Meloku the Clouded Mirror

Meloku the Clouded Mirror
Meloku is a 2/4 moonfolk wizard that lets you return a land you control to its owner's hand to create a 1/1 blue Illusion creature token. This land-bouncing ability enables you to generate Illusions for defense or offense.

15. Svyelun of Sea and Sky

Svyelun of Sea and Sky
Svyelun is a 2/2 merfolk wizard that draws a card whenever you cast your second spell each turn. This ability rewards a dynamic spellcasting strategy.

14. Lier, Disciple Of The Drowned

Lier, Disciple Of The Drowned
Lier is a 2/1 human wizard that grants instant and sorcery spells in your graveyard flashback as long as they target a creature. This flashback ability offers you the chance to recast spells from your graveyard.

13. Memnarch

Memnarch
Memnarch is a 4/5 creature that lets you tap and spend mana to gain control of target permanent. This versatile ability grants you control over your opponents' assets.

12. Jace, Vryn's Prodigy

Jace, Vryn's Prodigy
Jace is a creature with a transformative ability. As a planeswalker, his -3 ability lets you cast instant and sorcery spells from your graveyard. His ultimate at -9 transforms all creatures you control into copies of Jace.

11. Talrand's Invocation

Talrand's Invocation
Talrand's Invocation is a sorcery that creates two 2/2 blue Drake creature tokens with flying. This token generation enhances your aerial force.

10. Braids, Conjurer Adept

Braids, Conjurer Adept
Braids is a 2/2 human wizard that lets each player put an artifact, creature, or land card onto the battlefield during their upkeep if they have fewer permanents than you. This ability controls the pace of the game and provides you with an advantage.

9. Minn, Wily Illusionist

Minn, Wily Illusionist
Minn is a 2/3 shapeshifter that lets you create an illusion creature token when she attacks. The token is a copy of a target creature you control, allowing you to summon a versatile force.

8. Bruvac The Grandiloquent

Bruvac The Grandiloquent
Bruvac is a 1/4 legendary creature that doubles the effect of your cards that put cards into libraries. This ability accelerates your mill strategy by emptying opponents' libraries more quickly.

7. Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir
Teferi is a 3/4 legendary creature that grants your spells the ability to be cast at instant speed. Additionally, opponents can only cast spells during their own turns, restricting their ability to react during your turn.

6. Teferi, Temporal Archmage

Teferi, Temporal Archmage
Teferi is a planeswalker with several abilities. His +1 ability generates blue mana, his -1 ability lets you draw a card and discard a card, and his ultimate at -10 grants you an additional turn after the current one.

5. Sakashima Of A Thousand Faces

Sakashima Of A Thousand Faces
Sakashima is a 3/1 shapeshifter with the ability to become a copy of another creature you control. This ability lets you replicate your most advantageous creatures.

4. Orvar, the All-Form

Orvar, the All-Form
Orvar is a 3/3 shapeshifter that lets you create a token copy of a target creature when you cast an instant or sorcery spell that targets one or more other permanents you control. This ability replicates the creatures' abilities while boosting their power.

3. Azami, Lady of Scrolls

Azami, Lady of Scrolls
Azami is a 0/2 wizard that lets you tap an untapped wizard you control to draw a card. This ability fuels card draw while fostering a community of spellcasters.

2. Baral, Chief of Compliance

Baral, Chief of Compliance
Baral is a 1/3 human wizard that enhances your spell control. Whenever you cast an instant or sorcery spell, you get to scry 1. Additionally, his spells cost less to cast, allowing you to manage your resources more effectively.

1. Urza, Lord High Artificer

Urza, Lord High Artificer

Urza is a 1/4 legendary creature with unparalleled artificer abilities. His first ability lets you tap artifacts for blue mana, his second ability lets you pay mana to cast cards from your library, and his ultimate ability creates a powerful token capable of dominating the battlefield.

Conclusion

As you navigate the diverse world of Mono-Blue Commanders, remember that the key to success lies not just in the cards you wield, but in the creativity and insight you bring to the table.

Embrace the journey of honing your strategies, experimenting with different deck compositions, and engaging in the dynamic dance of control and innovation.

Which mono-blue commander do you hold dear to your heart? Is there one you believe rivals the might of Urza? Share your thoughts in the comments section.

Thank you for reading and see you in the next issue!
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