The Allure of Flip Lands in MTG

The Allure of Flip Lands in MTG


Flip Lands stand as a captivating and distinct element within the world of "Magic: The Gathering."
They amplify strategic depth and variability while showcasing the designers' boundless creativity and imagination.

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What Are Flip Lands in MTG?

Flip Lands are a unique category of cards in which the magic unfolds. They usually come with two distinct forms or states.
Players have the ability to transform them from one state to another, unlocking entirely new effects and abilities. This mechanic not only introduces variability into the game but also provides players with more strategic choices.
Search for Azcanta art

How do Flip Lands Work?

Flip Lands, also known as Double-Faced Cards (DFCs). One side is typically a land, and the other side can be a spell, creature, planeswalker, or other card type.
The transformation from one side to the other is a central mechanic of these cards. Here's how Flip Lands work:

Card Layout:

Flip Lands have a distinct layout with two faces. They are played and placed on the battlefield like regular cards but have a special rule that governs how they can transform.

Playability:

When you draw or have a Flip Land in your hand, you can play it as you would a regular land card.
You choose which side of the card you want to play as. It enters the battlefield in that chosen state, either as a land or the non-land side.

Transforming:

The key feature of Flip Lands is their ability to transform from one side to the other.
This transformation usually occurs due to specific conditions, often triggered abilities, spells, or events during the game.
When the conditions are met, you "flip" the card, revealing the other face.

Conditions:

Each Flip Land has conditions that need to be met for it to transform.
These conditions could involve things like a specific number of turns passing, a certain amount of mana being paid, or specific events happening in the game.
These conditions are typically stated on the card itself.

Mechanics and Abilities:

The transformed side of the card can have different abilities, power and toughness (if it's a creature), and effects from the original side.
These abilities and effects are defined on the transformed face of the card.

Summoning Sickness:

Creatures on the transformed side of a Flip Land might have summoning sickness if they haven't been under your control since the beginning of your most recent turn.
This means they can't attack or use tap abilities unless they have haste.

Mana Production:

If a Flip Land's transformed side is a non-land card type (like a creature or planeswalker), it doesn't produce mana like a regular land. It's only the land side that can be tapped for mana.

Tapped and Untapped:

The status of the land (tapped or untapped) is carried over when the card transforms. If the land side is tapped when it transforms, the non-land side will also be tapped.
Remember that the specifics of Flip Lands can vary from card to card, so it's important to carefully read each card's text to understand how it works and under what conditions it can transform.

How to Play a Flip Land

Let's explore an example, this time using the card "Search for Azcanta // Azcanta, the Sunken Ruin" from the "Ixalan" set.
Card Name: Search for Azcanta // Azcanta, the Sunken Ruin
Type: Legendary Enchantment // Legendary Land
Search for Azcanta
Side 1: Search for Azcanta
Mana Cost: 1
Ability: At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
Azcanta, the Sunken Ruin
Side 2: Azcanta, the Sunken Ruin
Ability: : Add .
Ability: 2, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Transformation Condition: To transform Search for Azcanta into Azcanta, the Sunken Ruin, you need to have seven or more cards in your graveyard.

How to Play:

  • You draw "Search for Azcanta" from your deck and have it in your hand.
  • You choose to play it as a land or as an enchantment. If you choose to play it as a land, it enters the battlefield tapped and you can tap it for U mana, just like an Island.
  • If you choose to play it as an enchantment (Search for Azcanta), it enters the battlefield as an enchantment with the abilities mentioned on its first side.
  • At the beginning of your upkeep, you look at the top card of your library and decide whether to put it into your graveyard. If you meet the condition of having seven or more cards in your graveyard, you can choose to transform Search for Azcanta.
  • If you choose to transform it, you flip the card over, revealing its transformed side, "Azcanta, the Sunken Ruin."
  • Azcanta, the Sunken Ruin now functions as a legendary land with its own abilities, and you can tap it for U mana or use its abilities as appropriate.
  • As always, read the card text carefully to understand its transformation condition and abilities in both states. Flip lands like "Search for Azcanta" add a layer of decision-making and strategy to your gameplay.

Flip Lands Card List

 Westvale Abbey Ormendahl, Profane Prince
Westvale Abbey Ormendahl, Profane Prince
Hostile Hostel Creeping Inn
Hostile Hostel Creeping Inn
Growing Rites of Itlimoc Itlimoc, Cradle of the Sun
Growing Rites of Itlimoc Itlimoc, Cradle of the Sun
Sea Gate Restoration Sea Gate, Reborn
Sea Gate Restoration Sea Gate, Reborn
Agadeem’s Awakening Agadeem, the Undercrypt
Agadeem’s Awakening Agadeem, the Undercrypt
Primal Amulet Primal Wellspring
Primal Amulet Primal Wellspring
Search for Azcanta Azcanta, the Sunken Ruin
Search for Azcanta Azcanta, the Sunken Ruin
Shatterskull Smashing Shatterskull, the Hammer Pass
Shatterskull Smashing Shatterskull, the Hammer Pass
Valakut Awakening Valakut Stoneforge
Valakut Awakening Valakut Stoneforge
Storm the Vault Vault of Catlacan
Storm the Vault Vault of Catlacan
Turntimber Symbiosis Turntimber, Serpentine Wood
Turntimber Symbiosis Turntimber, Serpentine Wood
Azor’s Gateway Sanctum of the Sun
Azor’s Gateway Sanctum of the Sun
Arguel’s Blood Fast Temple of Aclazotz
Arguel’s Blood Fast Temple of Aclazotz
Journey to Eternity Atzal, Cave of Eternity
Journey to Eternity Atzal, Cave of Eternity
Hadana’s Climb Winged Temple of Orazca
Hadana’s Climb Winged Temple of Orazca
Legion’s Landing Adanto, the First Fort
Legion’s Landing Adanto, the First Fort
Treasure Map Treasure Cove
Treasure Map Treasure Cove
Malakir Rebirth Malakir Mire
Malakir Rebirth Malakir Mire
Glasspool Mimic Glasspool Shore
Glasspool Mimic Glasspool Shore
Vastwood Fortification Vastwood Thicket
Vastwood Fortification Vastwood Thicket
Bala Ged Recovery Bala Ged Sanctuary
Bala Ged Recovery Bala Ged Sanctuary
Kazuul’s Fury Kazuul’s Cliffs
Kazuul’s Fury Kazuul’s Cliffs
Sejiri Shelter Sejiri Glacier
Sejiri Shelter Sejiri Glacier
Thaumatic Compass Spires of Orazca
Thaumatic Compass Spires of Orazca
Vance’s Blasting Cannons Spitfire Bastion
Vance’s Blasting Cannons Spitfire Bastion
Profane Procession Tomb of the Dusk Rose
Profane Procession Tomb of the Dusk Rose
Emeria’s Call Emeria, Shattered Skyclave
Emeria’s Call Emeria, Shattered Skyclave
Havengul Laboratory Havengul Mystery
Havengul Laboratory Havengul Mystery
Path of Mettle Metzali, Tower of Triumph
Path of Mettle Metzali, Tower of Triumph
Akoum Warrior Akoum Teeth
Akoum Warrior Akoum Teeth
Beyeen Veil Beyeen Coast
Beyeen Veil Beyeen Coast
Song-Mad Treachery Song-Mad Ruins
Song-Mad Treachery Song-Mad Ruins
Jwari Disruption Jwari Ruins
Jwari Disruption Jwari Ruins
Skyclave Cleric Skyclave Basilica
Skyclave Cleric Skyclave Basilica
Kabira Takedown Kabira Plateau
Kabira Takedown Kabira Plateau
Khalni Ambush Khalni Territory
Khalni Ambush Khalni Territory
Silundi Vision Silundi Isle
Silundi Vision Silundi Isle
Zof Consumption Zof Bloodbog
Zof Consumption Zof Bloodbog
Spikefield Hazard Spikefield Cave
Spikefield Hazard Spikefield Cave
Makindi Stampede Makindi Mesas
Makindi Stampede Makindi Mesas
Golden Guardian Gold-Forge Garrison
Golden Guardian Gold-Forge Garrison
Conqueror’s Galleon Conqueror’s Foothold
Conqueror’s Galleon Conqueror’s Foothold
Dowsing Dagger Lost Vale
Dowsing Dagger Lost Vale
Hagra Mauling Hagra Broodpit
Hagra Mauling Hagra Broodpit
Tangled Florahedron Tangled Vale
Tangled Florahedron Tangled Vale
Blackbloom Rogue Blackbloom Bog
Blackbloom Rogue Blackbloom Bog
Umara Wizard Umara Skyfalls
Umara Wizard Umara Skyfalls
Pelakka Predation Pelakka Caverns
Pelakka Predation Pelakka Caverns
Ondu Inversion Ondu Skyruins
Ondu Inversion Ondu Skyruins

Double-Faced Card List

Wedding Announcement Wedding Festivity
Wedding Announcement Wedding Festivity
Edgar, Charmed Groom Edgar Markov's Coffin
Edgar, Charmed Groom Edgar Markov's Coffin
Curse of Leeches Leeching Lurker
Curse of Leeches Leeching Lurker
Startled Awake Persistent Nightmare
Startled Awake Persistent Nightmare
Poppet Stitcher Poppet Factory
Poppet Stitcher Poppet Factory
Jacob Hauken, Inspector Hauken's Insight
Jacob Hauken, Inspector Hauken's Insight
Garruk Relentless Garruk, the Veil-Cursed
Garruk Relentless Garruk, the Veil-Cursed
Elbrus, the Binding Blade Withengar Unbound
Elbrus, the Binding Blade Withengar Unbound
Arlinn, the Pack's Hope Arlinn, the Moon's Fury
Arlinn, the Pack's Hope Arlinn, the Moon's Fury
Arlinn Kord Arlinn, Embraced by the Moon
Arlinn Kord Arlinn, Embraced by the Moon
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